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Crowd Simulation
Language: en
Pages: 305
Authors: Daniel Thalmann
Categories: Computers
Type: BOOK - Published: 2012-10-03 - Publisher: Springer Science & Business Media

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Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games
Crowd Simulation
Language: en
Pages: 249
Authors: Daniel Thalmann
Categories: Computers
Type: BOOK - Published: 2007-09-18 - Publisher: Springer Science & Business Media

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Recent times have seen growing interest in crowd simulation, particularly in the commercial sector where it is used in the fields of security, defence, entertai
Virtual Crowds
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Authors: Nuria Palechano
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Type: BOOK - Published: 2022-05-31 - Publisher: Springer Nature

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There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications
Crowd Dynamics, Volume 2
Language: en
Pages: 224
Authors: Livio Gibelli
Categories: Mathematics
Type: BOOK - Published: 2020-10-23 - Publisher: Springer Nature

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This contributed volume explores innovative research in the modeling, simulation, and control of crowd dynamics. Chapter authors approach the topic from the per
Agents for Games and Simulations II
Language: en
Pages: 216
Authors: F. Dignum
Categories: Computers
Type: BOOK - Published: 2011-01-14 - Publisher: Springer Science & Business Media

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While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible