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Type: BOOK - Published: 2002 - Publisher: Wolfgang Engel
Focusing on Direct3D 8.x, this book shows a wide array of specialized vertex and pixel shader programming tricks from industry experts.
Language: en
Pages: 304
Pages: 304
Type: BOOK - Published: 2004 - Publisher: Wordware Publishing, Inc.
Because graphics systems for video games and game console hardware have become more complex, graphics applications must also advance. This is where programmable
Language: en
Pages: 655
Pages: 655
Type: BOOK - Published: 2006-06-07 - Publisher: Wordware Publishing, Inc.
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis
Language: en
Pages: 426
Pages: 426
Type: BOOK - Published: 2003-01-14 - Publisher: Morgan Kaufmann
Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, this title provides the
Language: en
Pages: 1226
Pages: 1226
Type: BOOK - Published: 2016-04-19 - Publisher: Mercury Learning and Information
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book i