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Isometric Game Programming with DirectX 7.0
Language: en
Pages: 756
Authors: Ernest Pazera
Categories: Computers
Type: BOOK - Published: 2001 - Publisher: Course Technology

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Isometric game programming is an alternative to 3D programming, it is less math intensive and can often achieve the same level of graphical aesthetics as 3D pro
ISOMETRIC GAME PROGRAMMING WITH DIRECTX(CD-ROM 1장 포함)
Language: ko
Pages: 720
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Type: BOOK - Published: 2001-09-05 - Publisher:

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Learn Computer Game Programming with DirectX 7.0
Language: en
Pages: 0
Authors: Ian Parberry
Categories: Computer games
Type: BOOK - Published: 2000 - Publisher: Wordware Publishing

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Another addition to the Wordware Game Developer's Library, "Learn Computer Game Programming with DirectX 7.0" provides beginning programmers with the foundation
Advanced 3D Game Programming with DirectX 10.0
Language: en
Pages: 621
Authors: Peter Walsh
Categories: Computers
Type: BOOK - Published: 2008-01-08 - Publisher: Jones & Bartlett Publishers

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Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of th
Advanced 3-D Game Programming Using DirectX 7.0
Language: en
Pages: 644
Authors: Adrian Perez
Categories: Computers
Type: BOOK - Published: 2000 - Publisher: Wordware Publishing

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This latest addition to the Wordware Game Developer's Library describes how to create computer games with cutting-edge 3-D algorithms and effects. "Advanced 3-D