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Language: en
Pages: 429
Pages: 429
Type: BOOK - Published: 2016-09-29 - Publisher: Springer
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of
Language: en
Pages: 358
Pages: 358
Type: BOOK - Published: 2010-05-31 - Publisher: IGI Global
As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and impro
Language: en
Pages: 188
Pages: 188
Type: BOOK - Published: 2021-07-12 - Publisher: CRC Press
Teaching in the Game-Based Classroom is a hands-on guide to leveraging students’ embrace of video games toward successful school performance. Evidence tells u
Language: en
Pages: 468
Pages: 468
Type: BOOK - Published: 2017 - Publisher:
At a time when digital games are becoming much more commonly used in classrooms, Game-Based Learning: Theory, Strategies, and Performance Outcomes provides a mu
Language: en
Pages: 1971
Pages: 1971
Type: BOOK - Published: 2021-11-26 - Publisher: IGI Global
Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technolo