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Language: en
Pages: 265
Pages: 265
Type: BOOK - Published: 2018-12-27 - Publisher: Bloomsbury Publishing USA
The Unpredictability of Gameplay explores the many forms of unpredictability in games and proposes a comprehensive theoretical framework for understanding and c
Language: en
Pages: 259
Pages: 259
Type: BOOK - Published: 2018-12-27 - Publisher: Bloomsbury Publishing USA
The Unpredictability of Gameplay explores the many forms of unpredictability in games and proposes a comprehensive theoretical framework for understanding and c
Language: en
Pages: 442
Pages: 442
Type: BOOK - Published: 2012-06-18 - Publisher: New Riders
This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prot
Language: en
Pages: 518
Pages: 518
Type: BOOK - Published: 2017-07-06 - Publisher: Bloomsbury Publishing
Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design
Language: en
Pages: 386
Pages: 386
Type: BOOK - Published: 2014 - Publisher: Oxford University Press, USA
There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to