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The Theory of Learning in Games
Language: en
Pages: 304
Authors: Drew Fudenberg
Categories: Business & Economics
Type: BOOK - Published: 1998 - Publisher: MIT Press

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This work explains that equilibrium is the long-run outcome of a process in which non-fully rational players search for optimality over time. The models they e�
Digital Games and Learning
Language: en
Pages: 231
Authors: Nicola Whitton
Categories: Education
Type: BOOK - Published: 2014-03-26 - Publisher: Routledge

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In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years throug
Game Theory 101
Language: en
Pages: 273
Authors: William Spaniel
Categories: Game theory
Type: BOOK - Published: 2014 - Publisher:

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Game Theory 101: The Complete Textbook is a no-nonsense, games-centered introduction to strategic form (matrix) and extensive form (game tree) games. From the f
Theory of Fun for Game Design
Language: en
Pages: 259
Authors: Raph Koster
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: "O'Reilly Media, Inc."

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Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
Theory of Fun for Game Design
Language: en
Pages: 292
Authors: Raph Koster
Categories: Computers
Type: BOOK - Published: 2013-11-08 - Publisher: "O'Reilly Media, Inc."

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Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the eleme