Traveling through Video Games

Traveling through Video Games
Author :
Publisher : Taylor & Francis
Total Pages : 98
Release :
ISBN-10 : 9781003827177
ISBN-13 : 1003827179
Rating : 4/5 (77 Downloads)

Book Synopsis Traveling through Video Games by : Tom van Nuenen

Download or read book Traveling through Video Games written by Tom van Nuenen and published by Taylor & Francis. This book was released on 2023-10-25 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book unlocks an understanding of video games as virtual travel. It explains how video game design increasingly takes cues from the promotional language of tourism, and how this connection raises issues of power and commodification. Bridging the disciplinary gap between game and tourism studies, the book offers a comprehensive account of touristic gazing in games such as The Legend of Zelda: Breath of the Wild, Minecraft, and Microsoft Flight Simulator 2020. Traveling through video games involves a mythological promise of open-ended opportunity, summarized in the slogan you can go there. Van Nuenen discusses the scale of game worlds, the elusive nature of freedom and control, and the pivotal role of work in creating a sense of belonging. The logic of tourism is fundamentally consumptive—but through design choices, players can also be invited to approach their travels more critically. This is the difference between moving through a game world, and being moved by it. This interdisciplinary and innovative study will interest students and scholars of digital media studies, game studies, tourism and technology, and the Digital Humanities.


Traveling through Video Games Related Books

Traveling through Video Games
Language: en
Pages: 98
Authors: Tom van Nuenen
Categories: Social Science
Type: BOOK - Published: 2023-10-25 - Publisher: Taylor & Francis

DOWNLOAD EBOOK

This book unlocks an understanding of video games as virtual travel. It explains how video game design increasingly takes cues from the promotional language of
Playing Nature
Language: en
Pages: 293
Authors: Alenda Y. Chang
Categories: Games & Activities
Type: BOOK - Published: 2019-12-31 - Publisher: U of Minnesota Press

DOWNLOAD EBOOK

A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can th
This Gaming Life
Language: en
Pages: 225
Authors: Jim Rossignol
Categories: Games & Activities
Type: BOOK - Published: 2008-05-29 - Publisher: University of Michigan Press

DOWNLOAD EBOOK

"In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a video game. It was the best thing that ever happened t
Bit by Bit
Language: en
Pages: 248
Authors: Andrew Ervin
Categories: Games & Activities
Type: BOOK - Published: 2017-05-02 - Publisher: Basic Books

DOWNLOAD EBOOK

An acclaimed critic argues that video games are the most vital art form of our time Video games have seemingly taken over our lives. Whereas gamers once constit
How to Talk about Videogames
Language: en
Pages: 200
Authors: Ian Bogost
Categories: Social Science
Type: BOOK - Published: 2015-11-15 - Publisher: U of Minnesota Press

DOWNLOAD EBOOK

Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtku