ActionScript for Multiplayer Games and Virtual Worlds

ActionScript for Multiplayer Games and Virtual Worlds
Author :
Publisher : New Riders
Total Pages : 313
Release :
ISBN-10 : 9780321679468
ISBN-13 : 0321679466
Rating : 4/5 (68 Downloads)

Book Synopsis ActionScript for Multiplayer Games and Virtual Worlds by : Jobe Makar

Download or read book ActionScript for Multiplayer Games and Virtual Worlds written by Jobe Makar and published by New Riders. This book was released on 2009-09-22 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding! ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn: How to connect users to achieve real-time interaction When to make decisions on the server versus the game client Time synchronization techniques How to use dead reckoning smoothing to hide network latency About tile-based games the isometric view Techniques for customizing and rendering avatars in a virtual world In addition, you’ll learn everything that goes into building: A real-time multiplayer tank battle game A real-time multilayer cooperative game A virtual world


ActionScript for Multiplayer Games and Virtual Worlds Related Books

ActionScript for Multiplayer Games and Virtual Worlds
Language: en
Pages: 313
Authors: Jobe Makar
Categories: Computers
Type: BOOK - Published: 2009-09-22 - Publisher: New Riders

DOWNLOAD EBOOK

The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social net
Flash Multiplayer Virtual Worlds
Language: en
Pages: 599
Authors: Makzan
Categories: Computers
Type: BOOK - Published: 2010-08-16 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

Build immersive, full-featured interactive worlds for games, online communities, and more.
HTML5 Canvas
Language: en
Pages: 750
Authors: Steve Fulton
Categories: Computers
Type: BOOK - Published: 2013-04-11 - Publisher: "O'Reilly Media, Inc."

DOWNLOAD EBOOK

Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build intera
Unity Game Development Blueprints
Language: en
Pages: 452
Authors: John P. Doran
Categories: Computers
Type: BOOK - Published: 2014-11-11 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

If you want to build enticing projects with Unity, this book is for you. Readers who are familiar with the basics of how to create simple projects in Unity will
Assessment in Game-Based Learning
Language: en
Pages: 476
Authors: Dirk Ifenthaler
Categories: Education
Type: BOOK - Published: 2012-06-13 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necess