Audio for Games
Author | : Alexander Brandon |
Publisher | : New Riders Publishing |
Total Pages | : 236 |
Release | : 2005 |
ISBN-10 | : UOM:39015059237670 |
ISBN-13 | : |
Rating | : 4/5 (70 Downloads) |
Download or read book Audio for Games written by Alexander Brandon and published by New Riders Publishing. This book was released on 2005 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tired of video games in which the sound lags far behind the rest of the user's experience? If so, and if you're ready to do better, you need this forward-looking volume! In these pages, sound artist extraordinaire Alexander Brandon provides a broad-ranging exploration of how game audio is created today and how it should be done in the future in order to create groundbreaking audio. After providing a map of the audio development process in Chapter 1, Alexander discusses the basic preproduction, workflow, production, post-production, and technology issues audio designers must address today. Then, after a post-mortem analysis of the audio development process for a game that's currently on the market, Alexander takes a good, hard look at the heights to which video-game audio can be taken in chapters on ideal workflow, technology, and production. Throughout, the focus is on the practical advice you need to create better (and better!) sound!