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Procedural Storytelling in Game Design
Language: en
Pages: 360
Authors: Tanya X. Short
Categories: Computers
Type: BOOK - Published: 2019-03-14 - Publisher: CRC Press

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This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interpl
Procedural Generation in Game Design
Language: en
Pages: 351
Authors: Tanya Short
Categories: Computers
Type: BOOK - Published: 2017-06-12 - Publisher: CRC Press

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Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help wi
Designing Games
Language: en
Pages: 416
Authors: Tynan Sylvester
Categories: Computers
Type: BOOK - Published: 2013-01-03 - Publisher: "O'Reilly Media, Inc."

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Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll l
Getting Started with Dwarf Fortress
Language: en
Pages: 241
Authors: Peter Tyson
Categories: Games & Activities
Type: BOOK - Published: 2012-05-25 - Publisher: "O'Reilly Media, Inc."

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Dwarf Fortress may be the most complex video game ever made, but all that detail makes for fascinating game play, as various elements collide in interesting and
Getting Started with Raspberry Pi
Language: en
Pages: 178
Authors: Matt Richardson
Categories: Computers
Type: BOOK - Published: 2012-12-10 - Publisher: "O'Reilly Media, Inc."

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What can you do with the Raspberry Pi, a $35 computer the size of a credit card? All sorts of things! If you’re learning how to program, or looking to build n