The Persistence of Code in Game Engine Culture

The Persistence of Code in Game Engine Culture
Author :
Publisher : Routledge
Total Pages : 287
Release :
ISBN-10 : 9780429784408
ISBN-13 : 0429784406
Rating : 4/5 (08 Downloads)

Book Synopsis The Persistence of Code in Game Engine Culture by : Eric Freedman

Download or read book The Persistence of Code in Game Engine Culture written by Eric Freedman and published by Routledge. This book was released on 2020-04-07 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture. Through a series of case studies, Eric Freedman lays out a clear methodology for studying the game development pipeline, and uses the video game engine as a pathway for media scholars and practitioners to navigate the complex terrain of software practice. Examining several distinct software ecosystems that include the proprietary efforts of Amazon, Apple, Capcom, Epic Games and Unity Technologies, and the unique ways that game engines are used in non-game industries, Freedman illustrates why engines matter. The studies bind together designers and players, speak to the labors of the game industry, value the work of both global and regional developers, and establish critical connection points between software and society. Freedman has crafted a much-needed entry point for students new to code, and a research resource for scholars and teachers working in media industries, game development and new media.


The Persistence of Code in Game Engine Culture Related Books

The Persistence of Code in Game Engine Culture
Language: en
Pages: 287
Authors: Eric Freedman
Categories: Social Science
Type: BOOK - Published: 2020-04-07 - Publisher: Routledge

DOWNLOAD EBOOK

With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of softwar
Creative Tools and the Softwarization of Cultural Production
Language: en
Pages: 278
Authors: Frédérik Lesage
Categories: Social Science
Type: BOOK - Published: 2024-01-17 - Publisher: Springer Nature

DOWNLOAD EBOOK

This book explores how creativity is increasingly designed, marketed, and produced with digital products and services — a process referred to as softwarizatio
Enacting Platforms
Language: en
Pages: 245
Authors: James Malazita
Categories: Games & Activities
Type: BOOK - Published: 2024-07-02 - Publisher: MIT Press

DOWNLOAD EBOOK

An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framewor
Artificial Intelligence and Playable Media
Language: en
Pages: 149
Authors: Eric Freedman
Categories: Social Science
Type: BOOK - Published: 2022-09-02 - Publisher: Taylor & Francis

DOWNLOAD EBOOK

This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such software on everyday life. From
Transient Images
Language: en
Pages: 234
Authors: Eric Freedman
Categories: Computers
Type: BOOK - Published: 2011 - Publisher:

DOWNLOAD EBOOK

In this probing study, Eric Freedman focuses on what images from photography, mobile communications, and the Internet reveal about looking. Exploring subjectivi